Skip to content

Parsa Dehghani Game Developer & Engine Tinkerer

I build responsive game systems, tools, and worlds—specializing in Unreal, OpenGL/Vulkan backends, and high-performance gameplay loops.

Showcase montage of Parsa's game projects
Portrait of Parsa Dehghani

About Me

I'm a game developer with a love for atmospheric design and robust systems. I've worked across gameplay, rendering, and tools, aiming for AAA feel with lean, independent workflows. Recent work includes engine abstraction layers (OpenGLDevice, Vulkan), material/shader systems, and performance profiling.

  • Unreal Engine (C++)
  • OpenGL / Vulkan
  • Engine Architecture
  • AI & Gameplay Systems
  • ImGui Tooling
  • Optimization & Profiling

Featured Projects

Want the playable builds? →
Cyber Quest gameplay screenshot
Renderer

NeoStorm

A custom made game engine with Cross-platform in mind. supporting multi rendering pipeline via renderer layer abstractions designed with performance and graphics in mind and bundled with a fast and easy to navigate Sandbox.

  • OpenGL
  • Vulkan
  • OpenGL
  • Abstractions
  • ImGui
Zompell gameplay screenshot
Unreal / C++

Zompell

A single-player, first-person shooter combining narrative-driven missions with wave-based survival. The game features a **Campaign Mode** to investigate a zombie outbreak and a **Survival Mode** to test your skills on unique maps. Players use a combination of modern firearms and **experimental spell-tech** from four categories: Fire, Cold, Blood, and Shadow.

  • Action
  • FPS
  • Singleplayer
  • Survival
Henry's Escape gameplay screenshot
Unity / C#

Henry's Escape

An adventure game focused on puzzle-solving. The player must help **Henry**, who has been wrongfully accused of murder, escape from prison and uncover the true killer. The game features realistic graphics and is designed to replicate the experience of a real-life escape room.

  • Adventure
  • Puzzle
  • Horror
  • Singleplayer
  • Story Rich
Engine abstraction layers diagram
Unreal / C++

UnAnnounced FPS Shooter

Cross-platform GFXDevice with swapchain mgmt, command buffers, material system, and ImGui tooling. Clean interface ↔

  • C++
  • Blueprints
  • AI Programming
  • Behavior Trees
  • Animation Blueprints / Motion Matching
  • General Programming
Left in 2019 GMTK Game Jam screenshot
Unreal Engine 5 / Game Jam

Left in 2019

A **psychological horror** game created in **48 hours** for the GMTK Game Jam. The player is trapped in a **time loop** that resets upon death, with the objective of surviving until day 31. The game focuses on atmosphere, with a house that constantly changes and decays, and features audio tapes that contain warnings or lies.

  • Horror
  • Psychological Horror
  • Time Loop
  • Survival
  • Story Rich
  • Game Jam
Engine abstraction layers diagram

More Projects

You can view more of my projects here

+

Skills

Technical

Unreal EngineAdvanced
OpenGL / VulkanAdvanced
C++Advanced
Tooling / ImGuiPro

Design & Gameplay

Gameplay ArchitecturePro
AI / BehaviorAdvanced
Performance & ProfilingAdvanced
UX / UIStrong

Get in touch

Have a project or role in mind? Send a message — I'll reply within 1–2 business days.

Download my CV

Short and focused — projects, engines, and shipped work.

Find Me Online

Connect with me on my social platforms — I share updates, projects, and behind-the-scenes devlogs.